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Wargaming's Past, Present, and Future: From Digital Games to Tabletop Experiences
Wargaming has a rich history, spanning from ancient times to modern-day entertainment, education, and military planning. This volume, "Zones of Control," provides a diverse set of perspectives on the past, present, and future of this captivating field.
The book begins by acknowledging the curious neglect of military-themed games in much of the academic and trade literature on games and game history. It aims to fill this gap, offering a comprehensive exploration of wargaming's various facets.
Divided into sections, the volume features long, authoritative chapters by established experts, followed by a variety of shorter, analytical and anecdotal pieces. The topics covered range from the history of playing at war, to the intersection of operations research and systems design, to the ethical and political considerations of wargaming.
One of the standout aspects of "Zones of Control" is its focus on both digital and tabletop wargames. The contributors examine a diverse array of titles, from the blockbuster "Call of Duty: Modern Warfare" to the iconic "Warhammer 40,000," as well as lesser-known but equally compelling games grounded in real-world geopolitics.
Through these examples, the book explores the ways in which wargames have been used for entertainment, education, and military planning. Designers and players will find invaluable historical and critical contexts often missing from design and hobby literature, while military analysts and academics will discover connections between game design, the humanities, and the complexity of military conflict as represented in ludic systems and procedures.
The volume's comprehensive approach is a testament to the depth and diversity of the wargaming landscape. From the ancient origins of playing at war to the cutting-edge digital and tabletop experiences of today, "Zones of Control" offers a captivating and insightful exploration of this unique and often overlooked field.
Whether you're a game designer, a military strategist, or an academic interested in the intersection of culture and conflict, this book is a must-read. It provides a fresh and enlightening perspective on the past, present, and future of wargaming, a field that continues to captivate and challenge players and practitioners alike.
product information:
Attribute | Value | ||||
---|---|---|---|---|---|
publisher | The MIT Press (April 15, 2016) | ||||
publication_date | April 15, 2016 | ||||
language | English | ||||
file_size | 30129 KB | ||||
text_to_speech | Enabled | ||||
screen_reader | Supported | ||||
enhanced_typesetting | Enabled | ||||
x_ray | Not Enabled | ||||
word_wise | Enabled | ||||
sticky_notes | On Kindle Scribe | ||||
print_length | 1438 pages | ||||
best_sellers_rank | #492,694 in Kindle Store (See Top 100 in Kindle Store) #1,903 in Activities, Puzzles & Games #4,900 in Military History (Kindle Store) #10,684 in Puzzles & Games | ||||
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